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  What do we want to have in a Skill Tree?
Posted by: Stephano - 12-26-2017, 03:31 AM - Forum: Design - Replies (4)

Hi Everyone!

Back when the game was still being developed as an Arma mod, we had a discussion about skilltrees.
As we are building a game with character progression, and we want people to concentrate on their role in the world, we
talked about the possibility of having a skill tree, that players can spec into. 

But the question is, what would we like to see in this skill tree? Can players spec into better combat abilities or should
that all be skill based? Crafting, researching, survival skills maybe?

Discuss below, and let us know what you want from a skill-tree?

As a bonus here is an old screenshot from our Arma dev days (This is not representative of the final skill tree layout or content)
[Image: unknown.png]

  3D TODO List!
Posted by: Stephano - 12-26-2017, 02:53 AM - Forum: 3D - No Replies

Hi everyone!
So you want to help out with some 3D work? Great!
Here is a list of everything we need done for the Alpha Release (If i missed something, let me know in a comment below)


  • Mount Weather Satelite Station (As seen on top of Mount Weather)
  • Mount Weather Large Gate (WIP can be found here
  • Mount Weather Interior Layout
  • Dropship (From the delinquents camp)
  • Multiple Grounder Huts (Modular maybe?)
  • The Weapons Bunker
Camp Stuff:
  • Improvised Walls (wood logs and metal sheets)
  • Improvised Gate (wood logs and metal sheets)
  • Water Containers (barrels?)
  • Meat drying racks
  • Camp fires
  • Food containers (barrels?)
  • 1 or 2 types of assault rifles
  • 1 or 2 types of handguns
  • Simple bow and arrow
  • 2 types of swords
  • throwing spear
  • throwing circular blade
  • axe
  • smaller knifes
  • improvised weapons (stone, rope, stick kinda thing)
Characters & Clothing
  • 3 different body types for both male and female (6 in total)
  • Delinquent (civil clothing)
  • Skikru Guard clothing
  • at least 3 different sets of trikru clothing
  • Mount Weather guards clothing
  • Mount Weather civil clothing
  • Mount Weather Hazmat Suits
Inventory Items
  • Improvised Radio
  • Normal Radios
  • Food and drink items
  • Binoculars

  Mount Weather Door
Posted by: Stephano - 12-26-2017, 01:24 AM - Forum: 3D - No Replies

Mount Weather outside gate.

The large gate at the bottom of Mount Weather as seen in the end of season 2.
The door is separate from the rest of the model, in case it needs to be animated.
Textures is just from google and is a WIP. 

[Image: Mount_Weather.png]

Reference used:
[Image: 500.png]

None so far (Maybe we need a door opening animation, but that should be straightforward)

FBX Download:
Coming Soon

  Map Layout
Posted by: Stephano - 12-25-2017, 01:43 PM - Forum: World - Replies (20)

The problem with the world of the show is that it sways a lot from reality. When building it we basicly have to choose between 3 options.

1. Build it how it's described in the show (ex. the few maps we get to see, and the explanations of distance between places)
2. Build it after the area it's supposed to take place, this will put us in the right part of the US, but it won't really look like the show at all.
3. Build it from knowledge about filming locations and scenery in the show, this will make it look like the show the most, but known information about the placement of different places might be off.

This is a very small terrain build from option 3:
[Image: Map_WIP.png]

Post your opinion below!

- Stephano

  How can I help?
Posted by: Stephano - 12-25-2017, 01:39 PM - Forum: Getting Started - Replies (1)

Just reading about the project, can make all of this seem very complex and impossible. But don't worry you can do anything you want in life as long as you are willing to put in the work.

Building a project of this size requires a lot of planning and work. Everyone working on it is doing it as a side project and have normal lives and full-time jobs beside this. So even if you can only chip in an hour a week, its still very much appreciated.

But to figure out how you can help, you will have to ask yourself what do I want to help with?
Do you have any experience in coding, 3D or gamedesign? No? Well no problem, figure out what you want experience in and help us make this a reality. If everyone on the project had years of experience, they properly wanted to be paid  Big Grin

Where do we need help:

There is a lot of features that needs to be implemented, when building a game the size of an MMO.
Whether its backend stuff, gameplay mechanics or simply UI interactions, we have a lot of work to do. 
If you don't already have a bit of experience, look up some tutorials and get yourself comfortable with using C#.

Not everyone will have access to the full source code, what you mainly will be doing is prototyping.
Fire up a local version of Unity3D and prototype everything you can imagine. When you got something amazing post it in the coding section on the forum, and we will look into implementing it in the build or improving it based on community feedback.

We will have guides up on syntax, coding practices and more later on.

Game Design:
Not really an artists, nor an programming extraordinaire? But still have the creativity to make this project great. Game design is for you.
For every game mechanic or prototype, an idea has to be carefully designed and thought trough. Stuff like crafting, combat, an surviving all have lots of variables that needs to be carefully designed to fit into the game.

3D Modelling:
Are you a master (or want to be) in your favorite modelling software? Then we really need you. There is a huge amount of different models that needs to be made for the final game. Large things like: The Dropship, Mount Weather, The Polis Tower. But also smaller things like weapons, craft-able items, animals, player characters and so on.

You will work out from a huge list of 3D models that needs to be done (or maybe you have some great ideas of your own). You will post it in the 3D section on the forum and improve on the final model from community feedback, where after it will be implemented in the final game.


Ehh? I honestly don't know. Characters, animals and weapons will need to be animated. If you can do this you are to me a god.

You will work on existing 3D models (or maybe some of your own creations). You will post your work in the Animations sections and improve the final product based on community feedback. Where after it will be implemented in the final game.

* We need to setup a template skeleton for all our playable characters, before animating so we only have to do it once. More on this later.

Do you love drawing? Or placing boxes neatly to make up a user interface. Great! Menu's, in game UI and a ton of other stuff has to be drawn and implemented in the game. 

You will work from a list of stuff that needs to be drawn (or maybe some of your own ideas). You will post your work in the Artist section and improve the final product based on community feedback. 

At some point the game will be far along in development that we need to start some hardcore testing of it's functionality.
Here is where everyone can help out. You will be provided with a build of the game, that you will torture to its full extend. If something doesn't work you will post evidence of this in the 'Bugs' section, along with a way to reproduce the bug.

Community Management:
To build a project of this size we have to keep the spirit alive. Facebook & Twitter pages needs updates, spammers and trolls kept of the forums. And users with questions that has been answered a thousand times, has to be answered once again.

This is not a big role for now as we are still a very small community. But who knows, we might grow overnight.

I hope that clears up how you can help us make this project a reality. 
If you have any questions, don't hesitate to post them below.

- Stephano

  Who am I?
Posted by: Stephano - 12-25-2017, 01:09 PM - Forum: Introductions - Replies (1)

If I'm asking everyone else to introduce themselves I might as well start out.

I'm a 19 year old somewhat normal guy, temporarily living in Sydney Australia.
I normally live in Denmark and will be returning around summer next year Smile

I have been apart of the project nearly from start, and have been doing a good part of the development so far.
I've been working with game development as a hobby for about 4 years now, and am looking forward to
help make this huge project together with you guys. 

I'm a programmer by heart and C# is my go to language, and is coincidentally what we are using for the project.
But I have a quite wide skill set when working with gamedev: design, level editing, 3D modelling you name it.

I'm leading the project, together with Darwin and SkyWiki, so if you have any questions feel free to send me a message.

- Stephano

  Current Dev Team
Posted by: Stephano - 12-25-2017, 12:58 PM - Forum: Introductions - No Replies

This is an up to date list of everyone working on the project as of the 25. Dec 2017

Project Lead:


Map Designers:

3D Artists:

Community Managers:

Concept Artist:

Testers will be listed when QA work starts

  Welcome to Project Arkadia!
Posted by: Stephano - 12-25-2017, 12:49 PM - Forum: News & Announcements - No Replies

Have you ever wanted to immerse yourself in the postapocalyptic world of the CW's ''the 100'' and play it yourself? we sure as hell want to!

To answer some questions that you might have, see the FAQ below if you want to learn more about the project!.

What is Project Arkadia?: Well, its a work in progress right now, but the plan is to create the immersive, cruel and unforgiving world of CW's ''the 100'' and being able to play in it as yourself. The game is open world and currently being built on top of the Unity3D Engine.

Will you be able to choose clan?: Yes you will! we are planning on playing it out like the series from the beginning, wich means only Skaikru and Trikru. In later patches we will add Mountain Men, Azgeda and so on!.

How do i play this?: The game is still in very early development, so you can't play it just yet. When it releases you will just need a computer with reasonable gaming specs. 

When can we play?: There are no deadlines or dates right now, since this is an independant project, we do not work on it full time, so please be patient and remember that it takes time to deliver a good product.

What kind of Game Mode is this?: It will be a Multiplayer Survival/RP mode, wich means you will actually have to hunt for food and resources, maybe even fight other clans for it to survive. And we are in the world of CW's ''the 100'', so you have to roleplay that you are.

Will it be free to play?: Yes, this is a non-profit project that is made purely for the love of the show and will be free.

So strap into your Hazmat Suit and get ready to go on this journey with us!

Stay tuned for news, Development blogs and insight in the project.

Contact:  Mail - contact@projectarkadia.com  Twitter - twitter.com/Project_Arkadia