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  Automatic Filling Capping Labeling And Sealing Production Line suppliers
Posted by: wry731 - 08-14-2019, 05:02 AM - Forum: Getting Started - No Replies

FEATURES
1. Automatic paste filling capping labeling sealing production line manufacturer in Guangzhou
2. machines are designed base on your products, fixable and good to use.
3. our automatic production line is including washing machine, filling machine, capping machine, labeling machine and induction sealing machine, after that we can add turn table or working platform in the end for workers.
4. machines are all have CE certificates, GMP standard level, suitable for cosmetic industry, medicine industry, etc
5. our whole production line can be made or changed as your demands to suitable your products.
6. our machine has CE certificate.
7. Automatic paste filling capping labeling sealing production line will have a warranty for 1 whole year, after sales service forever.
APPLICATION
Automatic paste filling capping labeling sealing production line are widely used in daily chemical products, food, packaging, health care products, pharmaceutical and other industries, according to the customer's every different products perfect filling, capping, labeling and induction sealing.
Other machine details can be offered contact by email, such as video, pictures, quotations, machine's specification, etc.
Welcome to inquiry! 
Automatic Filling Capping Labeling And Sealing Production Line suppliers
website:http://www.packingmachinefactory.com/automatic-filling-capping-labeling-and-sealing/


  wholesale Travel Passport Holder
Posted by: wry731 - 08-14-2019, 05:01 AM - Forum: Getting Started - No Replies

The passport holder enables you quick access your travel accessories. Left side have 4 vertical slots for credit card, bank card and driver license, 1 large vertical pocket for a tight fit of passport, 1 horizontal pocket for folded bills. Right side have 1 semi-closed pocket for 2nd passport or 1 boarding pass.
1. Product Name: 2019 Organized Design Travel Wallet Passport
2. Model No.: LP036
3. Material: Real Leather
4. Size: 5.4*4.1inch
5. Style: Classic/Vintage
6. MOQ: 300pcs
7. Logo: Embossed  
8. Function: Perfect Holiday, Birthday or Christmas Gift for Men, Women, Students or Business men
Product Quality
It’s a word you hear a lot around Le Young. In fact, it’s kind of an obsession for us. We
think about it constantly.
The quality of our staff, the quality of our work, the quality of our reports, the quality of
our service,
the quality of our lives in everything we do, we want our quality to be the best.
And then, when we are absolutely certain that it is, we want it to be eve better.

PU Leather Care Tips
Leather should always be stored in a cool,dry place,without exposing to heat sources
or direct sunlight.
Avoid chemical pollution which can cause fade or stains.
Avoid using or placing sharp objects on leather in case of scratches and marks.
Keep metal accessories away from moisture by cleaning with dry cloth to maintain its
appearance.
FAQ
Q1:What is your working time?
Al:Monday to Friday 08: 30 ~ 18: 00(Beijing Time). If any emergency ,
we are reachable at any time by mobile.
Q2:To whom should we send our complaint about your product or service?
A2Tonguelease kindly write down your complaint with all details and
send to us. Our Customer service representative
will reply to you in 24 hours.
Q3:Can you produce based on ours design and special request ?
A3:Yes, no problem .
Q4:We only have LOGO , how can i proceed ?
A 4:Our professional design team can help you with the further special request and mock up .
Q5:What about MOQ ?
A5:Ours MOQ is 300 pieces for the notebooks and 200 pieces for the leather folders .
Q6:Could i get a sample for quality checking ?
A 6:Yes,free for the existing sample .,charged for the branded sample .
Q7:How can i get the sample ?
A7:The sample will delivered by express , usually it takes 5-7 days . wholesale Travel Passport Holder
website:http://www.lyleathergoods.com/leather-passport-holder/travel-passport-holder/


  Gift Tin Box manufacturers China
Posted by: wry731 - 08-14-2019, 03:34 AM - Forum: Getting Started - No Replies

◆Our History
JiNing KaiKeSi Industry & Trade Co., Ltd. was established in 2003. We expanded our chemical business in 2006 and started exporting business in 2013. Our goods are shipped to many countries within 5 years, such as the United States, Canada, Australia, New Zealand. , France, Germany, Turkey, Saudi Arabia, Russia, Japan, United Arab Emirates, etc.
◆Our Factory
JiNing KaiKeSi Industry and Trade Co.,Ltd is a professional production of metal packing containers and metal products manufacturing enterprises,Engaged in cans/tins for more than 13 years,Covers an area of 3000 square meters,advanced equipment,The company has a long history in tin/cans/boxes making experience,Strong technical force,The conpany according to customer demand production of various shapes and specifications of tinplate packing tin cans
◆Our Product
Our main products are:moon cakes,biscuits,egg rolls,cookies,candy,sweet brown food packing tin box;Tea cigarettes tins,Foreign wine tin,Liquor,beer products packing iron box;Electronic products,leather goods,watches,knives and other products packing iron boxes;sodium hexameta phosphate;sodium tripoly phosphate,Trisodium phosphate,etc
◆Product Application
Food,Cans,Wine,Beverage,Medicine,Grease Chemicals,petroleum chemicals,Cosmetic etc
◆Our Certificate
ISO9001,SGS
◆Production Market
South America-18%,North America-5%,Central America-10%,Eastern Europe-10%,Western Europe-5%,Northern Europe -2%,Southern Europe-5%,Mid East-15%,Africa  Oceania-15%,Southeast Asia-5%,Eastern Asia-5%,South Asia-5%
◆Our service
1. FAST RESPOND
2. We will reply your mail in 24 hours after received your inquiry.
3. FAST LEAD TIME
4. Normally the lead time is 25~30days,Please tell me in advance if you have urgent order.
5. QUALITY CONTROL
6. We have QC team to text goods from Production starts and ends.
7. ALL-ROUND SERVICE
8. Marketing researching,developing and design,order following,shipment control,after-sale service
9. PAYMENT TERMS SUPPORT
10. T/T,PAYPAL,Western UnionGift Tin Box manufacturers China
website:http://www.kks-kaikesi.com/
website2:http://www.kaikes-kks.com/


  Heavy Duty Clamp manufacturers
Posted by: wry731 - 08-14-2019, 03:32 AM - Forum: Getting Started - No Replies

Wenzhou FITTINGS valve co., ltd. located inNO.678,Road2-8,Binhai,Area, Wenzhou Economic Development zone,Zhejiang China.FITTINGS with its own product characteristics and the advantage of local complete industrial chain, aspires to make itself industry leader.
The main products include: sanitary centrifugal pump, self-priming pump, suction pumps, rotor pumps, sanitary valves, pipe f it tings, sanitary seamless/welded pipe, seamless pipe and industrial pipe. Manufactured according to industry standards 3A, SMS, IDF, RJT, DIN, ISO etc, the products are widely used in food, beverage, dairy, chemical, pharmaceut ical, water t reatment and other industries fields.
Our products are sold well at home and abroad, including Europe, North and South America, Russia, the Middle East, Southeast Asia and Australia. Welcome our new and old customers to create mutual benefit and a better future with our joint efforts.
                        Heavy Duty Clamp manufacturers
website:http://www.fitting-pipe.com/
website2:http://www.fitting-manufactor.com/


  Customized Egg Crate Grille
Posted by: wry731 - 08-14-2019, 03:30 AM - Forum: Getting Started - No Replies

Our Company
BEIJING FANRYN TECHNOLOGY LTD is a global and multiple company, specializes in developing, manufacturing, and sales of HVAC products. Our technical team enjoys 20 years' experience in developing and producing of insulation material ventilation products and tape products. Our head office is located in Beijing China. Currently, we have wholly-owned overseas subsidiaries and branches in 4 countries with a view to realize localization, which also represents an essential progress in our globalization target. More oversea branches will be established to serve our customer in the future!
Learnt well the life of enterprise comes from continuous innovation and revolution, we will keep sticking on investment in technique innovation and development of products, trying to meet every specific request from clients, and greeting a much brighter future with client.
Our Products
Insulation material: glass wool, rock wool, rubber insulation, insulation foil
Ventilation products: air diffuser, air grille, flexible duct
Adhesive tape: aluminum foil tape, foam tape, double sided tape, cloth tape, masking tape etc.
Production Market
All of our products comply with international quality standards and are exported to over 50 countries. Our main market is America, Europe and Asia
After decades of efforts by our team, our products have been accepted by our clients under advantage of our stable product quality and considerable after-sales services.
Our Service
One year warranty for all products
Necessary technical support
Delivery quality products with excellent service on time
Supply one stop solution on insulation and ventilation products
Supply high level QC serviceCustomized Egg Crate Grille
website:http://www.fanryntech.com/
website2:http://www.fanrynhvac.com/


  Volvo Automotive Mold suppliers
Posted by: wry731 - 08-14-2019, 03:28 AM - Forum: Getting Started - No Replies

Deep Mould provides our customers a total and complete project management from concept, prototyping,mold design,mold fabricating, part injection, product surface finishing to assembling and finally ship to the place of destination. Our team has rich experiences on high quality molds and parts, we own a whole set of advanced and high-precision mold processing system.
Main industries are as below:
Automotive Industry,Home appliaces Industry,Medical Industry,Comsumer goods Industry
OUR ADVANTAGES
● Sales have rich experience for mold design and part injection,communication will be very smooth.
● Western management led by industrial designers who will advise you the right technology.
If you wish to have a quotation, to reduce your cost, improve your competition and easy for your work, we welcome your enquiry to develop reliable partnership here in Deep Mould.
Core businesses of Deep Mould:
Automotive moulds and auto parts injection.
●Auto Interior Shell
●Auto Air Filter
●Auto left/right support
●Auto door frame
Home appliances moulds and parts injection
●Coffee machine plastic parts
●Refrigerator plastic part
●Printer plastic parts
●Air conditioner plastic parts
Medical moulds and parts injection
●Medical detector plastic parts
High quality daliy moulds and parts
●Plastic box/ crate/ bucket
Prototyping molds
●Aluminum molds
Steel Elements Machining.
●Cavity/Core inserts machining
●Lifters Machining
Rapid Prototypings
●3D Printing
●CNC Plastic Machining
●Vacuum FormingVolvo Automotive Mold suppliers
website:http://www.deepmould.net/
website2:http://www.deepmould-de.com/


  Green Granite Slab manufacturers
Posted by: wry731 - 08-14-2019, 03:27 AM - Forum: Getting Started - No Replies

Xiamen MRD Stone Co., Ltd. Is an integral whole of manufacturer and trade company gathering mineral resources exploring, stone processing and exportation. Our products are widely popular in many countries. Our main products are: quartz stone, quartz slab, quartz countertop, quartz vanity top, and grantie products.
We has own factory, quartz factory and granite factory, which originally established in 1998, located in Nan’an city. The factories are not far away from Xiamen Haicang International Containers Port, having superior geographical position, rich mineral resources, extremely convenient transportation, usually just 40mins drive from xiamen airport. Our factories have advanced stone machine equipments, well-found kit, and perfect facilities
During recent years, we export more than 1000 containers every year, and our capacity is like 1500 containers at this moment. We can insure delivery time for important projects, and also have strict quality control system and after-sale service system. We are living in the stone world with our soul and whole life
We warmly welcome more and more friends from all over the world, who can visit us, who can work with us, who can become our long term friends. And you will find that it is really happy to work with us, we will not loose our face, never and ever.
                Green Granite Slab manufacturers
website:http://www.achinagranite.com/
website2:http://www.aquartzslab.com/


  RE: Linking python to Google Sheets
Posted by: Margaret45 - 08-01-2019, 10:06 AM - Forum: General Discussion - No Replies

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  Oktober 2018 Progress Report
Posted by: Stephano - 10-30-2018, 02:09 PM - Forum: News & Announcements - No Replies

Greetings Everyone,


Last month we released our long awaited teaser trailer, and with long awaited I of course mean that it was planned about 2 weeks before releasing it. I hope everyone loved it as much as we did. We also did our annual year in review post along with the September progress update, detailing this time everything that happened since we started. We made a short post on reddit (where the whole project started), thanking the community for supporting us. The subreddit mods where not the biggest fans of it, so if you don't see us mentioned on there anymore it doesn't necessarily mean that the project died, just that we are not allowed to post about it. With the trailer release we also gained a whooping 22 new members on the discord, so welcome to everyone we hope you stick around for the journey.

Now giving it over to myself, for this months progress report.

Unity ECS and SpatialOS GDK
When working on a large game, the time comes at some point where one should consider freezing the current version of all the software and frameworks that your project depends upon. This ensures that API's or other functionality doesn't break when updating. This is not one of those times. Unity's ECS or Entity Component System has been in the works for quite a while and allows for some pretty big performance optimizations for large scale games, which Project Arkadia is. Currently we have only worked with the old MonoBehaviour system, which has been the standard in Unity for as long as I can remember. But ECS is really different and works in some magical ways that means that everything would have to be rewritten, relearned and pretty much put me back to zero on what I know about game programming. Fortunenattely the guys over at Unity Technologies have made whats called the Hybrid system (or something like that) allowing for both the use of ECS and the old MonoBehaviour, meaning that we could rather easily move our old logic to the new system. The reason we haven't done this earlier was because the SpatialOS SDK (our networking solution) didn't support Hybrid ECS or ECS at all, that all changed early this month when SpatialOS released their new GDK (Game Development Kit) that is build to fully support the extend of both pure and hybrid ECS. I'm not going to go into to much detail about ECS, but currently nearly all systems has been ported and are mostly working on the new system, some stuff has been scratched, but the benefit of the new system in the long run will more than make up for that.

New Character Controller
The character controller has gone trough its fair share of reworks, and it has now once again. I've always worked on the assumption that the game was to be played in 3rd person, which was clearly a mistake. In a poll on discord people clearly voted for the game to be played in first person, if they were given only the choice between 1st and 3rd person gameplay. As nothing is ever easy people of course wanted to be able to switch between playing from first or third person perspective. As this is a community project and the community has spoken the new character controller will have support for playing in both first and third person and the option to instantly switch between the 2 while playing.
 

Anti-Cheat
In any game given the option to cheat, somebody absolutely will. For most games the solution is obvious, give the server absolute control. This is an option, send the input to the server calculate the movement and physics on the server and send the new location back, 30 or maybe 60 times every second. This adds huge costs both in needed bandwidth and processing power needed on the server. One of the most important optimization areas when developing this game will be keeping server cost down, getting the game into as many people's hands without overcharging them is important to us. Currently the anti-cheating system in place for movement lets the player have authority over itself, but the server remembers your last position a long with your last direction of movement and calculates whether or not the information you send could have been possible, if not it will snap you right back to where the last time the server saved a legitimate position change. 
[Image: anticheat.gif]

Character Creator
The character creator got some love this month as well. You are now able to actually equip clothing items and have them animate with your character. There is still quite a few kinks to figure out, like the skin clipping trough clothing and some items are not aligning probably. Once that is figured out, along with saving and spawning the new custom character into the game world, we can start grinding away on making wearable items. 


Translation
Our translation team now consists of 6 people (this does include both me and Darwin), and the game is currently planned to be translated into 7 different languages, including; Russian, German, Danish, Swedish, Spanish, Hungarian and French. If you wan't to help translate the game into another language than the ones listed, come join on us discord.

Art
Quite a few art assets was made this months, both concept art as well as in-game ready models.

Main Menu - Concept Art
Yet another main menu concept, and probably one of the most sleek looking so far. Its made by our very own Jenó over on discord (May his power-supply rest in piece).
It includes an easy way to login, read the latest news, access important settings as well as an option to change your language in-case you accidentally set it to one you can't understand.
[Image: DqC1TV4XQAEyNWk.jpg]

Shipping Containers?
Shipping Containers? Are we already making floatkru along with their huge platform? No, unfortunately we are not that far in development yet. The shipping container made by one of our new discord members 'Blommed'. Is one of many modular items that will be used to build grounder villages. Grounders builds their houses out of what ever they can get their hands on. This includes wood, scrap metal or whole shipping containers. 
[Image: unknown.png][Image: unknown.png]

Spear
The fantastic looking spear you see below, was also made by bloomed. And is one of many weapons to be included in the game.
[Image: Dpi7gRPW0AEXJba.jpg:large]

Dropship Rework
The Dropship is getting a much needed rework. The original model was made quickly to get something in-game and has been untouched for a very long time. Below you can see an early look at the exterior of the new Dropship model. Its made by JoshuaStilinski, another new member on Discord. So far its looks fantastic I can't wait to replace the in-game model with this one.
[Image: Dqqtm06WoAAWYaQ.jpg:large]

As always thanks to everyone following our progress and helping out here on the forums, on Discord, on Reddit and Twitter. We wouldn’t be making this project if it wasn’t for you guys.

//Stephano


  1 Year Anniversary & September 2018 Progress Report
Posted by: Stephano - 10-08-2018, 10:36 AM - Forum: News & Announcements - No Replies

Greetings Everyone

(There is a surprise waiting at the end, if you don't have time for this wall of text scroll to the bottom ;P)
 
Today marks the first year since we started on this journey. And what a journey it has been. On October 8th 2017, while scrolling trough reddit, some of you might remember seeing a post with the title “Would anyone play the series?”. It’s was posted on r/The100 by u/Eevolutionary, whom we now know under the name Darwin. Darwin like many before him wondered, how can I be a part of The100 without creating a super AI that destroys the world and leaves me stranded on a space station, just to die before the magical 97 years has gone. Life is just too short for that.
 
Scraping his plans for A.L.I.E3, Darwin looked to his own life for a more short term solution. As a vivid World of Warcraft and Arma3 gamer, creating a video game was surely the solution he had been looking for. Darwin knew that creating an online video game with the scale and depth of The100 would take a very long time, so he started out small. A mod for an existing video game, that would definitively cut development time in half.
 
So with his master plan, he went to Reddit to recruit the greatest mind available... or maybe just the ones that didn’t have anything better to-do. Lots of people joined Darwin in his quest, ideas flooded in from everywhere. And a lot of you original believers are still with us today, so thank you for sticking around this long. Also a big thanks to the people who helped out in the beginning but have unfortunately left us along the way. Nate, krapfeN, Rekter, SkyKiwi, Dec_117, OriginalDarwin, Fake Darwin 1 & Fake Darwin 2 may we meet again. 

Talking about yourself is always odd, but I guess we can't get around it. Most of you that has been with us for a while, probably know me better than you know Darwin. I joined the project on the first day and have had the role as lead developer ever since. When I joined the project I was living out of a van in Australia, so development was done with solar panels and a really old laptop. In the beginning it was a lot of fooling around, prototyping things and testing them in the hope that my laptop wouldn't burn down running a AAA game. Thousands upon thousands of lines of code where written, and If anyone has done any Arma modding you should know what a pain it is... Around december we did a progress review and talked about what is and isn't possible with our current setup. Sadly we came to the conclusion that our dream simply wasn't achievable using Arma 3. We made the hard decision to scrap everything but our ideas and start over. Not wanting to make the same mistake again, we started all the way from scratch using the Unity engine. This would take way longer, but we would be free to do everything we want, how we want it. If anyone is interested the original work on the Arma 3 mod can still be found on Github https://github.com/projectarkadiamodteam

[Image: DPAJHsNWAAI1nOc.jpg][Image: DO617WPXUAAVp5w.jpg]

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A new beginning
Starting from nothing is a whole new problem it itself. With such a huge project where does one even start? Doing any project takes a lot of planning, make sure everything fits together and having a gameplan for how to proceed. So without any of that, we jumped straight in. We knew we needed networking, a way for having a lot of people on the same server interacting with a living world. At the time a very new technology started making rounds promising the world, so we jumped on. SpatialOS is a server meshing technology theoretically allowing hundreds if not thousands of players to share the same game world. It also allows for full persistence, meaning if you drop a weapon in the forest, you can pick it up next week (assuming that nobody else found it first). We quickly got some kind of movement working, synchronized in-game time and made a authentication system so that players could signup for an account and login.  
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The Game World
This is without a doubt the hardest part to get right. It has to be familiar to average fan of the show, but we have absolutely nothing to work out from. There is no map that doesn't contradict at least 4 others and there is a lot of areas that have never been explored or never been explained in what direction it actually is. We went from stitching satelite data for the filming location areas together, to manually sketch out fanmade maps and doing something completely custom. In the end we went with something that kinda mixes them all together I think we have come up with the best possible solution given what we had. Below you can see some screenshots of the map development from the beginning to now.

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Inventory System
The inventory system has also been trough a lot of changes, and yes its still not done yet... Its quite a complicated system and I'll have a whole separate post up on how it works when its done. But for now here are some screenshots of its progress. You can read a little bit about it in the June Progress Report

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Game models
A lot of game models has been made for this game, some bought, some created with 3D generators but most made from scratch. Everything from weapons, to buildings, animals, food and characters has to be fully 3D modelled and most also animated. Here is a sneak peak on some of the stuff we got in-game. Remember that most of this stuff are still a work in progress.

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Of course we also made a few things, that might not make it into the game but was fun anyway Tongue
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Teaser Trailer
If you have stuck trough that wall of text and images, thank you :-) If you just scrolled down here to see the trailer, I hope you like it, so that you go back and read the rest. But without holding you back any longer here it is:




As always thanks to everyone following our progress and helping out here on the forums, on Discord, on Reddit and Twitter. We wouldn’t be making this project if it wasn’t for you guys.

//Stephano