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Full Version: What do we want to have in a Skill Tree?
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Hi Everyone!

Back when the game was still being developed as an Arma mod, we had a discussion about skilltrees.
As we are building a game with character progression, and we want people to concentrate on their role in the world, we
talked about the possibility of having a skill tree, that players can spec into. 

But the question is, what would we like to see in this skill tree? Can players spec into better combat abilities or should
that all be skill based? Crafting, researching, survival skills maybe?

Discuss below, and let us know what you want from a skill-tree?


As a bonus here is an old screenshot from our Arma dev days (This is not representative of the final skill tree layout or content)
[Image: unknown.png]
I would use a skill tree where you can level your skills. I made a little skill overview here. I don't really know how to visualize it so i have no picture. I made a picture in my next post!
I really like the idea that you have to level up to different tiers to unlock special abilities, rather than getting something new every time you level up a skill. Horse riding could be a part of the "Survival Essentials", as we are planning to have that in early on.
(01-14-2018, 10:38 AM)Stephano Wrote: [ -> ]I really like the idea that you have to level up to different tiers to unlock special abilities, rather than getting something new every time you level up a skill. Horse riding could be a part of the "Survival Essentials", as we are planning to have that in early on.

Thanks! I have more ideas for some skills but it is very difficult to visualize and balance it. Also, I added the horse riding to the Survival Essentials skill. I'll probably add more skill ideas in the next days. Smile

EDIT: Just finished a skill menu image.
[Image: SkillTree.jpg](This is the skill overview for the Combat Skills)
The icon for the Heavy Rifles is a bit misleading. Heavy Rfiles are snipers, not necessarily miniguns. Big Grin
Also I don't know how the player is going to level his skills. Either they are leveled passiv while performed skill related actions or the player gets skill points with each player level-up. I would prefer the first option.
I dont think there should be a level requirement to be able to pick up and use sword or any other weapon.I think a skill level similar to Mount and Blade would fit a lot better. For example anyone could use a basic knife and a basic hunting bow. But players could invest points into a specific skill such as archery which would allow them to pick up stronger bows such as a great bow. Or invest points into Blades which would allow them to use a heavy sword. Maybe invest points into Guns and the player could use different attachments or use heavier more powerfull weapons.